Mac Library Web Server

  1. Mac Library Web Server Windows 10
  2. Apple Web Server

May 4, 2013 11:51 PM

Great guide, thanks John.


Just a note, in case anyone has the same issue. At first I couldn't get this to work. I tried logging out and back in (still no joy), then restarting the mac (still no joy).


Try doing both of those first. However, if, like me, you still can't get the local host site to load, try the following: You should find a file at /Library/WebServer/Documents/index.html.en . This contains the text 'It works!' referred to in the post. What I did was duplicate that file in the same folder and changed the duplicate's name to 'index.html', leaving the original in situ.


Jul 14, 2013  In the recent version of Mac OS X, the web server is one of the component that is built-in by default. Prior to Mountain Lion, users can easily turn on the web server via the “Web Sharing” option in the Sharing Preference pane. That component was removed in Mountain Lion. Apr 26, 2016  Reporting: What is the best web server software for Mac OS This post has been flagged and will be reviewed by our staff. Thank you for helping us maintain CNET's great community.

Both local and user sites then loaded. After which, I was able to delete the duplicated file and everything now works without issue. Just to be clear, leave the original file index.html.en where it is, untouched and unharmed throughout this step.


Not sure why I had to take this mysterious detour - probably something local to my machine, but if you're having trouble after following the guide above, see if it helps. Itunes large library alternative mac.

May 4, 2013 11:51 PM

Examples > Ethernet Library

DNS Web Client

This example connects to a named server using an Ethernet shield. The sketch illustrates how to connect using DHCP and DNS. When calling Ethernet.begin(mac), the Etehrnet library attempts to obtain an IP address using DHCP. Using DHCP significantly adds to the sketch size; be sure there is enough space to run the program.

DNS lookup happens when client.connect(servername,port) is called. servername is a URL string, like 'www.arduino.cc'.

Hardware Required

  • Arduino Ethernet Shield
  • Shield-compatible Arduino board

Mac Library Web Server Windows 10

Circuit

The Ethernet shield allows you to connect a WizNet Ethernet controller to the Arduino via the SPI bus. It uses pins 10, 11, 12, and 13 for the SPI connection to the WizNet. Later models of the Ethernet shield also have an SD Card on board. Digital pin 4 is used to control the slave select pin on the SD card.

The shield should be connected to a network with an ethernet cable. You will need to change the network settings in the program to correspond to your network.

image developed using Fritzing. For more circuit examples, see the Fritzing project page

Screenshot: Rob LeFebvre/Cult of MacTo create a new photo library, click on the Create New. You’ll get a special dialog box that will show you the System Photo Library, if you haven’t created a new one yet, and any new photo libraries you actually have created, all in one list. The default is Photos Library 2, and that’s a pretty awful way to tell it apart from the main Photos Library. To create a new library for your photos, launch Photos, but instead of just clicking on it and waiting for the app to launch, hold down the Option key while you click the Photos icon. How to create a new photo library mac. Button, and then name your new library something useful to help you remember.

Apple Web Server

In the above image, your Arduino would be stacked below the Ethernet shield.

Code

/*
DNS and DHCP-based Web client
This sketch connects to a website (http://www.google.com)
using an Arduino Wiznet Ethernet shield.
Circuit:
* Ethernet shield attached to pins 10, 11, 12, 13
created 18 Dec 2009
by David A. Mellis
modified 9 Apr 2012
by Tom Igoe, based on work by Adrian McEwen
*/

#include <SPI.h>
#include <Ethernet.h>
// Enter a MAC address for your controller below.
// Newer Ethernet shields have a MAC address printed on a sticker on the shield
byte mac[]={0x00,0xAA,0xBB,0xCC,0xDE,0x02};
char serverName[]='www.google.com';
// Initialize the Ethernet client library
// with the IP address and port of the server
// that you want to connect to (port 80 is default for HTTP):
EthernetClient client;
voidsetup(){
// Open serial communications and wait for port to open:
Serial.begin(9600);
while(!Serial){
;// wait for serial port to connect. Needed for Leonardo only
}
// start the Ethernet connection:
if(Ethernet.begin(mac)0){
Serial.println('Failed to configure Ethernet using DHCP');
// no point in carrying on, so do nothing forevermore:
while(true);
}
// give the Ethernet shield a second to initialize:
delay(1000);
Serial.println('connecting..');
// if you get a connection, report back via serial:
if(client.connect(serverName,80)){
Serial.println('connected');
// Make a HTTP request:
client.println('GET /search?q=arduino HTTP/1.0');
client.println();
}
else{
// kf you didn't get a connection to the server:
Serial.println('connection failed');
}
}
voidloop()
{
// if there are incoming bytes available
// from the server, read them and print them:
if(client.available()){
char c = client.read();
Serial.print(c);
}
// if the server's disconnected, stop the client:
if(!client.connected()){
Serial.println();
Serial.println('disconnecting.');
client.stop();
// do nothing forevermore:
while(true);
}
}

See Also: