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To build natively on macOS, without using Xcode, you will need a set of libraries set up. This guide assumes you already have the following installed:
If an is a library in a Mac OX framework. While one repetition is usually sufficient, pathological object file and symbol arrangements can require more. One may handle such cases by manually repeating the component in the last targetlinklibraries call. However, if two archives are really so interdependent they should probably be. Manual installation and patch updates. Download the latest release or EAP version of CLion for macOS (earlier versions are available on the Previous CLion Releases page). Open the downloaded CLion-.dmg package and drag CLion to the Applications folder. Open the Applications folder and launch the. Short: Is linking to Mac OS X frameworks with Xcode generator totally broken, or am I just doing something wrong? Long: I use CMake as the build system for my project1, and I use this 2 module to find SDL2 in the user's system. Findlibrary opts for the SDL2.framework on Mac OS X, which is located (in my system) in '/Library/Frameworks. Dec 26, 2019 Gain access to a tool for quick analysis, editing of browsed or singled out parts of the code, quality assurance, automated refactorings, and deep integration with the CMake build system. Download CLion 2019.3.2 for Mac from our software library for free. Specify the location or name of the OS X platform SDK to be used. CMake uses this value to compute the value of the -isysroot flag or equivalent and to help the find. commands locate files in the SDK. If not set explicitly the value is initialized by the SDKROOT environment variable, if set, and otherwise computed based on the CMAKEOSXDEPLOYMENTTARGET or the host. JetBrains CLion for Mac Overview: CLion Student is a strong IDE that helps you develop in C and C on Linux, OS X and Home windows, enhancing your productiveness with a sensible editor, code high quality assurance, automated refactorings, and deep integration with CMake construct system. You first need to tell cmake where to find the library (findlibrary), and only then you can use the result from findlibrary in targetlinklibraries findlibrary takes a PATHS argument which you can use to tell cmake where to look.
- a copy of the game files, downloaded onto your machine.
- OS X Developer Tools
- Homebrew / MacPorts / Fink
- Optional: Xcode
Installing libraries
We'll install the libraries OpenRCT2 depends on through a package manager using the Terminal. We will be using Homebrew in the example below, but the equivalent command for MacPorts and Fink should look pretty similar.
Building OpenRCT2
Navigate to the directory OpenRCT2 is in (cd
), then make a build directory and invoke cmake
:
If any libraries are missing, you will see an error message. Adjust as needed or check out the Troubleshooting
section below.Once all errors have been fixed we can start building:
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Now, before executing the game, link the just installed openrct2 data folder to the current directory to help openrct2
find it. Then run the game.
The game will ask for the RCT2 installation path and will build object indices the first time it is started.
After the first install, you can build the openrct2
binaries, no install required:
Troubleshooting
Problem 1: When running cmake, I get the error -- No package 'openssl' found
Try out both solutions in problem 2
Problem 2: When running cmake or make, I get some other weird error involving openssl
Solution 1
First check if you actually built openssl for both the i386 and x86_64 architectures by running the following command, replacing the openssl version with the version you installed:
This should output
If only i386 or x86_64 are listed, then you will need to run brew reinstall openssl --universal
.
Solution 2
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If you are sure the library is built for both architectures, it is possible that the build script is using OS X's version of openssl instead of the one installed by brew.To fix this run:
Anything that needs to build against openssl will use brew's version now.If you want to undo this in the future, you can always run brew unlink openssl
.
Problem 3: When running cmake, I get the error -- No package 'gl' found
Solution
The reason this is happening is because pkg-config (run by cmake) is not finding a gl.pc
file.To solve this we will create our own gl.pc file and tell pkg-config where to find it.
First create a pkgconfig folder in the directory where you cloned OpenRCT:
Using your favourite editor, create a file called gl.pc
with the following content:
Now tell pkg-config where to find this file and go back to the build directory:
You should find that cmake will now find the gl package.
Problem 4: When running cmake, I get the error ld: library not found for -lSDL2
Solution
It is possible that brew
was unable to create the relevant symlinks for SDL2 due to permissions problems. To fix this, do the following.
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If this doesn't work, chances are /usr/local/lib
isn't in your LIBRARY_PATH
. To fix this, add the following line to your ~/.bash_profile
and then restart the Terminal.
export LIBRARY_PATH='$LIBRARY_PATH:/usr/local/lib'
Problem 5: cmake cannot find the required ICU library
Solution
If your brew-installed ICU package cannot be found by cmake, it probably hasn't been linked to a common location. To work around this, invoke:
Running OpenRCT2
Fire up the binary or application you just built. You should be good to go!
That's it! If you run into problems please paste all of the information you have into a github issue and we'll take a look.
CMake build for libuv
This is not officially supported by the libuv project, and issues encountered using this should NOT be reported to the libuv upstream project - instead report issues here.
This repository contains a CMakeLists.txt capable of building libuv without requiring the use of Autotools or GYP. It may be of use to projects which use CMake and want to take a dependency on libuv without requiring switching build systems to GYP, or using an ExternalProject
in CMake. It is of particular use for people wanting completion from an IDE such as CLion, which relies on CMake as the project file format.
It is currently known to work on Mac OS X, Linux and Solaris, though it may also work on Windows (untested as I don't have easy access to a Windows box).
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The position from the UV maintainers appears to be that there will not be a supported CMake build added. I will try to maintain this as new stable versions of libuv are released, as it is used in my own projects. The current version is v1.6.1.
Usage
- Add this repository as submodules (libuv itself is pulled in as a submodule of this repository), or archive the contents of this repository and its submodules and copy them into your own project. Always use the branch corresponding to the libuv version being targeted.
- Add lines similar to the following to your
CMakeLists.txt
file:
- The
uv
target is produced by theCMakeLists.txt
file - it can be linked using the following:
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- By default the tests and benchmarks for libuv are not built. To enable them, set the
LIBUV_BUILD_TESTS
option toON
.
Contributing
- Please report issues to the issue tracker on this repository, and NOT to the upstream project.
- Please open pull requests on this repository.