C++ Graphics Library Mac
This is a list of Library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code.
Euclib C Geometry Library is available for Mac OS X 10.4 as well as Windows. The library is compatible with Objective-C development. Each library is priced at US$300.00 or $400.00 for both. C doesn't have any support for graphics, but some C coursework uses graphics, so if you want to do coursework at home without logging into CUED you'll need to install graphics libraries. Aug 03, 2019 wxWidgets - A C library that lets developers create applications for Windows, Mac OS X, Linux and other platforms with a single code base. Own LGPL Own LGPL Yue - A library for creating native cross-platform GUI apps. Skia Graphics Library. Skia is a 2D graphics library written in C with a portable API that handles various drawing primitives on different platforms (Windows, Mac OS X, Linux, Android, iOS). For example, you can use it to draw text, images, geometric shapes, etc. A graphics library is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks. This can be done purely in software and running on the CPU, common in embedded systems, or being hardware accelerated by a GPU, more common in PCs.By employing these functions, a program can.
In C, C++[edit]
C++ Library Download
Name | Owner | Platforms | License |
---|---|---|---|
Chromium Embedded Framework | CEF Project Page | Linux, macOS, Microsoft Windows | Free: BSD |
CEGUI | CEGUI team | Linux, macOS, Microsoft Windows | Free: MIT |
Enlightenment Foundation Libraries (EFL) | Enlightenment.org | X11, Wayland, Microsoft Windows, macOS, DirectFB, Tizen | Free: BSD, LGPL, GPL |
Fast Light Toolkit (FLTK) | Bill Spitzak, et al. | X11, Microsoft Windows, macOS | Free: LGPL |
GTK+ formerly GIMPToolkit | GNOME Foundation | Linux (X11, Wayland), Microsoft Windows, macOS, HTML5 | Free: LGPL |
IUP | Tecgraf, PUC-Rio | X11, Microsoft Windows | Free: MIT |
JUCE | Roli Ltd. | X11, Linux[clarification needed], macOS, iOS, Android, Microsoft Windows | Mixed: GPL, proprietary |
LiveCode | LiveCode, Ltd. | X11, macOS, Microsoft Windows | Proprietary |
MKS Toolkit for Enterprise Developers formerly NuTCRACKER | DataFocus, Inc. | Microsoft Windows from X11 code[clarification needed] | Proprietary |
Nana | Jinhao | Linux, Microsoft Windows | Free: Boost |
Qt | Qt Project | Linux (X11, Wayland), OS/2, macOS, iOS, Android, Microsoft Windows | Mixed: LGPL, GPL, or proprietary |
Ultimate++ | Ultimate++ | X11, PocketPC, WindowsCE, Microsoft Windows | Free: BSD-like |
wxWidgets formerly wxWindows | wxWidgets team | X11, Wayland, OpenLook,[clarification needed]macOS, iOS, Microsoft Windows, OS/2 | Free: wxWindows |
In other languages[edit]
Name | Owner | Programming Language | Platforms | License |
---|---|---|---|---|
Swing | Oracle Corporation | Java | Windows, Linux X11, macOS | Free: CDDL, GPL with linking exception |
JavaFX | Oracle Corporation | Java | Windows, Linux X11, macOS, Android, iOS | Free: CDDL, GPL with linking exception |
SWT | Eclipse Foundation | Java | Windows (Win32), Linux (GTK+), macOS (Cocoa) | Free: Eclipse |
Apache Pivot | Apache Software Foundation | Java | Windows, macOS, Linux | Free: Apache |
Xojo | Xojo, Inc. | Xojo | Windows, macOS, Linux (X11), iOS, web | Proprietary |
Tcl/Tk | Open source | Tcl | Windows, OS/2, X11, OpenLook,[clarification needed] Mac, Android | Free: BSD-style |
LCL, Lazarus | Open source | Free Pascal | Windows (Win32, Qt), Linux (GTK+, Qt), macOS (Qt, Carbon, Cocoa) | Free: GPL, LGPL |
Delphi, FireMonkey | Embarcadero Technologies | Object Pascal | Windows, macOS, iOS, Android | Proprietary |
VisualWorks | Cincom | Smalltalk | Windows, OS/2, Linux (X11), OpenLook,[clarification needed] Mac | Proprietary |
Pharo | Pharo community | Smalltalk | Windows, Linux (X11), macOS | Free: MIT, part Apache 2.0 |
Mono, GTK# | Xamarin | C# | Windows, Linux (X11, Wayland), macOS | Free: MIT, LGPLv2, GPLv2 (dual license) |
Kivy | Kivy | Python | Linux, Windows, macOS, Android, iOS | Free: MIT |
WxPython | Python | Linux, Windows, macOS | Free: wxWindows | |
Unity | Unity Technologies | C#, JavaScript, Boo | Windows, X11, macOS, Android, iOS also features cross-platform Web player | Proprietary, based on open-source |
Apache Flex Formerly Adobe Flex | Apache Software Foundation | ActionScript, Flash, Adobe AIR | Windows (x86, x64), macOS, Android (ARM, x86), iOS, Web (SWF) | Free: Apache |
Flutter | C, C++, Dart | Android, iOS (experimental: Web, Linux, Windows, macOS) | Free: New BSD License | |
Uno Platform | nventive | C#, XAML, WASM | Windows, iOS, Android, Web (WebAssembly), experimental macOS) | Free: Apache |
Requires verification, may be unsupported[edit]
Name | Owner | Platforms | License |
---|---|---|---|
VisualAge for C++, Smalltalk | IBM | Various | Proprietary |
No longer available or supported[edit]
Name | Owner | Comment |
---|---|---|
AppWare | Novell | Has been de-emphasized (commonly viewed as dropped) by Novell |
Zinc Application Framework | Professional Software Associates | May still be supported, but no new sales |
Open Interface | Neuron Data | One of the earliest PIGUI supported DOS, macOS, OS/2, VMS, Microsoft Windows 3.0 |
See also[edit]
References[edit]
Further reading[edit]
- Richard Chimera, Evaluation of Platform Independent User Interface Builders, March 1993, Human-Computer Interaction Laboratory University of Maryland
Developer(s) | Maxim Shemanarev |
---|---|
Stable release | |
Written in | C++ |
Operating system | Cross-platform |
Type | Graphics library |
License | GPL |
Website | antigrain.com |
Anti-Grain Geometry (AGG) is a high-quality 2D rendering library written in C++. It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather a framework to build a graphics library upon.
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The library is operating system independent and renders to an abstract memory object. It comes with examples interfaced to the X Window System, Microsoft Windows, Mac OS X, AmigaOS, BeOS, SDL. The examples also include an SVG viewer.
The design of AGG uses C++ templates only at a very high level, rather than extensively, to achieve the flexibility to plug custom classes into the rendering pipeline, without requiring a rigid class hierarchy, and allows the compiler to inline many of the method calls for high performance. For a library of its complexity, it is remarkably lightweight: it has no dependencies above the standard C++ libraries and it avoids the C++ STL in the implementation of the basic algorithms. The implicit interfaces are not well documented, however, and this can make the learning process quite cumbersome.
While AGG version 2.5 is licensed under the GNU General Public License, version 2 or greater, AGG version 2.4 is still available under the 3-clause BSD license and is virtually the same as version 2.5.
History[edit]
Active development of the AGG codebase stalled in 2006, around the time of the v2.5 release, due to shifting priorities of its primary developer Maxim Shemanarev. Shemanarev remained active in the community until his sudden death in November, 2013.[1] Development has continued on a fork of the more liberally licensed v2.4 on SourceForge.net.[2]
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Usage[edit]
- The Haiku operating system uses AGG in its windowing system.
- It is one of the renderers available for use in GNU's Gnash Flash player.
- Graphical version of Rebol language interpreter is using AGG for scalable vector graphics DRAW dialect.
- Hilti uses it in some of their rebar detection tools, like the PS 1000.
- Matplotlib uses AGG as its back-end rendering engine.[3]
- fpGUI Toolkit has an optional AggPas back-end rendering engine.[4] Work is being done to make AggPas the default or sole rendering engine for fpGUI.
- Mapnik, the toolkit that renders the maps on the OpenStreetMap website, uses AGG for all its map rendering.
- HTTPhotos uses AGG to scale photos.
- Pdfium, the PDF rendering engine used by Google Chrome makes use of AGG[5]
- Graphics Mill, the .NET imaging SDK uses AGG as its drawing engine.[6]
- Image-Line FL Studio, a digital audio workstation, since version 10.8 released on September 30, 2012, uses AGG for drawing.[7]
References[edit]
- ^'Максим Шеманарев aka McSeem2, 1966-2013 - О жизни - RSDN'. 4 March 2016. Archived from the original on 4 March 2016.CS1 maint: BOT: original-url status unknown (link)
- ^'Anti-Grain Geometry Library'.
- ^'Matplotlib 1.1 documentation'. Archived from the original on 15 May 2011. Retrieved 2011-04-08.
- ^'fpGUI Toolkit news'. Archived from the original on 23 April 2012. Retrieved 2013-05-14.
- ^'Pdfium Source'. Retrieved 23 Dec 2016.
- ^'Graphics Mill Documentation'. Retrieved 16 August 2015.
- ^'History - FL Studio 10.8 (beta)'. Archived from the original on 4 May 2019. Retrieved 2019-05-04.
External links[edit]
C++ Graphics Library Macon Ga
- AGG at sourceforge a copy of original website (created due to discontinuation of original site)
- Updated fork of v2.4 that maintains the original BSD license.
- agg-sharp Is a c# port of the c++ library.
- AggPas is an Object Pascal port of the c++ library.
- AggPasMod is a modernized Object Pascal port of the c++ library.
- AntiGrainRT is a WinRT wrapper for Windows Store and Windows Phone.